タイルマップの定義(C++)
int tiles[8][10] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, },
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, },
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, },
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, },
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, },
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, },
};